Copyright History: Sony shoots self in foot
by admin on Oct.28, 2009, under Gaming, Patents, copyright law
In a bit of a blast from the past, Patent Arcade just posted some history about the Bleem! emulator and their David v Goliath case against Sony back in 2001.
It seems that Bleem! allowed users to user Playstation games on either the Sega Dreamcast or the PC. It had the same physical and digital copy protective measures as the Playstation. That is, it required the disks, and wouldn’t play backups or run without the proper disk in the drive. Certainly there were workarounds that could be exploited, but the same was true for the Playstation itself.
In case it’s news to you, console companies take a loss on each console sold. They hope to recoup that with game sales – where the real money is. This is why Dreamcast bit the dust: once everyone figured out how to bypass the simple copy-protection, no one bought the games, even though the consoles sold fine.
So, with that in mind, it might seen completely rational for Sony to do nothing at all to stop Bleem!. I mean, here’s a company ensuring that even those without the Playstation would still have cause to buy Playstation games. This would be like a burger joint selling nothing but their high profit margin items, like that 30 cent piece of cheese that costs them a penny.
Instead, Sony did what any copyright rich company would do: they litigated to the point of lunacy, losing in every possible way they could lose. However, the court costs were too much for little Bleem! and the company went bankrupt. I can hear notoriously Luddite Sony CEO Howard Stringer yelling: “That will teach you do try and sell our games!”

June 5th, 2010 on 6:05 pm
http://rel” rel=”nofollow”> Спасибо,…
Хотя новость уже читал…